Savrul is a single-player puzzle game. It has no accounts, no sign-in, no social features and no servers of our own. This policy explains the two things that do happen: what the game keeps on your device, and what Google’s advertising SDK collects when it shows you an ad.
Nothing reaches us. We operate no server, no database and no analytics of our own, and we never see your name, your email address, your device identifiers or how you play.
That is not the whole story, and this app’s Data safety label on Google Play says so: the advertising SDK inside the app does send data to Google, and Play counts that as the app collecting it. Section 3 sets out exactly what, and why.
The game writes one small file to its own private storage on your device. It contains:
This file never leaves your device and is not readable by other apps. Deleting the app, or clearing its data from Android’s app settings, removes it permanently. There is no copy anywhere else.
The game is free and is paid for by ads. It shows an interstitial ad between levels and when you leave a finished Endless run, and an optional rewarded ad you can choose to watch to continue a run. Ads are served by Google AdMob, using Google’s Mobile Ads SDK.
Four kinds of data leave your device for Google when an ad is served. They are the same four listed in this app’s Data safety declaration on Google Play:
All four are both collected and shared with Google, for three purposes: advertising and marketing, analytics, and fraud prevention, security and compliance. None of them is processed only in passing; Google retains them under its own policies.
Collection is required in the sense that the game offers no switch to turn it off: an ad cannot be served, capped or checked for fraud without it. What you can do is reset or delete the advertising ID in Android’s settings, and, where the law gives you the choice, decline personalised advertising — see sections 4 and 6.
This data is collected by Google, not by us, and is handled under Google’s own policies:
The app requests the network, advertising-identifier and ad-services permissions solely so that this SDK can work. It also requests permission to vibrate, for in-game feedback, and to keep the screen awake while you are looking at a board.
Where the law requires it — in the European Economic Area, the United Kingdom and Switzerland — the game shows Google’s consent form the first time it runs, before any personalised advertising. Your answer is recorded by Google’s User Messaging Platform and is respected on every later run.
You can change your answer at any time: a PRIVACY button appears in the corner of the main menu wherever that choice applies, and it reopens the same form.
If you decline personalised ads, the game still works exactly as before; the ads you see are simply less relevant.
Savrul is not directed to children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided personal information through this app, please write to the address below and we will act on it.
We retain nothing, because we collect nothing. Your progress lives on your device for as long as the app is installed. Data collected by Google is retained under Google’s own retention policies, linked above.
If the app changes in a way that affects this policy — a new SDK, a new kind of data — this page will be updated and the date at the top will change. If the change is significant, the app will ask for your consent again.
Questions, requests or complaints about privacy in this app:
We answer every message about privacy.
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